Virtual Physical Pong

by Jonathan Rubin, Liat Segal & Hen Fitoussi

This version of the good old Pong game is played on a computer controlling motorized paddles (via Arduino) and a projected ball.
A feedback is received from the paddles in order to derive the paddles' position in the game arena.
This way, the projected virtual ball bounces once it hits the real paddle.
This demo was built in two days, during Geekcon 2010.